std::nearbyint, std::nearbyintf, std::nearbyintl

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nearbyint
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Defined in header <cmath>
float       nearbyint ( float arg );
float       nearbyintf( float arg );
(1) (since C++11)
double      nearbyint ( double arg );
(2) (since C++11)
long double nearbyint ( long double arg );
long double nearbyintl( long double arg );
(3) (since C++11)
double      nearbyint ( IntegralType arg );
(4) (since C++11)
1-3) Rounds the floating-point argument arg to an integer value in floating-point format, using the current rounding mode.
4) A set of overloads or a function template accepting an argument of any integral type. Equivalent to (2) (the argument is cast to double).

Parameters

arg - floating point value

Return value

The nearest integer value to arg, according to the current rounding mode, is returned.

Error handling

This function is not subject to any of the errors specified in math_errhandling.

If the implementation supports IEEE floating-point arithmetic (IEC 60559),

  • FE_INEXACT is never raised
  • If arg is ±∞, it is returned, unmodified
  • If arg is ±0, it is returned, unmodified
  • If arg is NaN, NaN is returned

Notes

The only difference between std::nearbyint and std::rint is that std::nearbyint never raises FE_INEXACT.

The largest representable floating-point values are exact integers in all standard floating-point formats, so std::nearbyint never overflows on its own; however the result may overflow any integer type (including std::intmax_t), when stored in an integer variable.

If the current rounding mode is FE_TONEAREST, this function rounds to even in halfway cases (like rint, but unlike round).

Example

#include <iostream>
#include <cmath>
#include <cfenv>
 
int main()
{
#pragma STDC FENV_ACCESS ON
    std::fesetround(FE_TONEAREST);
    std::cout << "rounding to nearest: \n"
              << "nearbyint(+2.3) = " << std::nearbyint(2.3)
              << "  nearbyint(+2.5) = " << std::nearbyint(2.5)
              << "  nearbyint(+3.5) = " << std::nearbyint(3.5) << '\n'
              << "nearbyint(-2.3) = " << std::nearbyint(-2.3)
              << "  nearbyint(-2.5) = " << std::nearbyint(-2.5)
              << "  nearbyint(-3.5) = " << std::nearbyint(-3.5) << '\n';
 
    std::fesetround(FE_DOWNWARD);
    std::cout << "rounding down:\n"
              << "nearbyint(+2.3) = " << std::nearbyint(2.3)
              << "  nearbyint(+2.5) = " << std::nearbyint(2.5)
              << "  nearbyint(+3.5) = " << std::nearbyint(3.5) << '\n'
              << "nearbyint(-2.3) = " << std::nearbyint(-2.3)
              << "  nearbyint(-2.5) = " << std::nearbyint(-2.5)
              << "  nearbyint(-3.5) = " << std::nearbyint(-3.5) << '\n';
 
    std::cout << "nearbyint(-0.0) = " << std::nearbyint(-0.0)  << '\n'
              << "nearbyint(-Inf) = " << std::nearbyint(-INFINITY) << '\n';
}

Output:

rounding to nearest: 
nearbyint(+2.3) = 2  nearbyint(+2.5) = 2  nearbyint(+3.5) = 4
nearbyint(-2.3) = -2  nearbyint(-2.5) = -2  nearbyint(-3.5) = -4
rounding down:
nearbyint(+2.3) = 2  nearbyint(+2.5) = 2  nearbyint(+3.5) = 3
nearbyint(-2.3) = -3  nearbyint(-2.5) = -3  nearbyint(-3.5) = -4
nearbyint(-0.0) = -0
nearbyint(-Inf) = -inf

See also

(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)
nearest integer using current rounding mode with
exception if the result differs
(function)
(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)
nearest integer, rounding away from zero in halfway cases
(function)
(C++11)(C++11)
gets or sets rounding direction
(function)